AI Insights · Timothy · January 2023
Top 5 Ultracasual Games Performance in Qatar Q4 2022
Explore the performance metrics of the top 5 ultracasual games in Qatar during Q4 2022, including weekly downloads, revenue, and active user trends.
The fourth quarter of 2022 saw varied performance metrics for the top 5 ultracasual games in Qatar, as tracked by Sensor Tower. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Slime it: Slime Game Simulator from Slime4Fun showed a steady revenue stream. The game’s weekly revenue peaked at $167 in mid-December, with a slight dip to $133 at the end of the month. The weekly downloads were minimal, with only a single week showing any downloads, amounting to 3 in late November. Active users saw a gradual decline from 353 in late September to 294 by the end of December.
World of Slime Simulator Games from Solid Apps INC experienced fluctuations in both downloads and revenue. The weekly revenue began at $22 in late September, peaked at $66 in mid-October, and ended the quarter at $54. Weekly downloads started at 182 in late September, fluctuated throughout the quarter, and settled at 52 by the end of December. Active users also exhibited a similar trend, starting at 288 and ending at 211.
Jelly Dye:Satisfying ASMR Game by AI Games FZ saw significant growth in downloads and active users. Weekly downloads surged from 52 in late September to a peak of 723 in mid-December, before dropping to 258 by the end of the month. Revenue was more stable, with a peak of $46 at the end of October and a notable drop to $5 in the last week of December. Active users saw a substantial increase from 210 in late September to a peak of 1.1K in mid-December, before declining to 762 by the end of the quarter.
ASMR Coloring! from Crazy Labs maintained a consistent revenue stream throughout the quarter. Weekly revenue ranged from $23 to $36, peaking at $36 in the last week of December. There were no notable download or active user metrics available for this period.
Food Games: Carnival Fair Food by Maker Labs showed modest revenue growth. Starting with $8 in early October, the revenue peaked at $30 at the end of November and settled at $21 by the end of December. The game saw minimal download activity, with only 8 downloads in late November.
For more detailed insights and data, visit Sensor Tower.